Adalyne Corbin
Name | Age | Sex | Mage Rank | Species | Affiliations & Rank |
---|---|---|---|---|---|
Adalyne Corbin | 86 (Born 641 AE) |
F | A | Dorraul Kobold (Viara Du'ul clan) |
ATDF Knight Enlistment Date: 711 AE |
Appearance
Height | Weight | Hair color | Eye color | Scale/skin color |
---|---|---|---|---|
6'5 195 cm |
198 lb 90 kg |
Blonde gold | Golden Amber | Silver body Gray bi-color across face, front of torso, and underside of tail |
Hair style:
Physical description
Info
Personality:
Likes/Dislikes:
Backstory
For the small yet fervent group that had centered themselves around her, this was the one obstacle that she—and by extension they—could not get around. Adalyne could not sway the minds of the elders, nor the minds of the people at large, when push came to shove.
The day she realized that none of it meant anything to her. Not the movement behind her, not the title, not even the prospect of change in the clan. None of it mattered to her, not at all.
There's a large, large world out there. Outside these old stone walls and their old, carcinogenic ways.
And so she did. With her husband, and her child barely a month in the womb, they left for Dragonfall.
Yet in other ways, it was also the least stressful. Even to the present day, it's difficult to explain. Perhaps it doesn't matter.
And for the first time, it felt... real. That shadow no longer hovered over her. And for the first time in a long time, she knew peace.
Were it not that Blaise, and the little one within her womb, needed her, Adalyne would not have survived those weeks. Most of those days she has no memory of, except for the last day of that depressive episode. Three weeks, perhaps. She hadn't left her bed for close to two days. She hadn't showered in even longer.
Adalyne didn't remember the last time she had eaten. Perhaps a week ago.
Adalyne can still remember when Blaise woke her, begging her to get up and eat. He had cooked for her. He didn't leave her alone until she'd eaten it all. She can't remember when she fell asleep again, holding onto him for dear life. Nor can she remember how many times she apologized to him.
"Doesn't it bother you?" He had asked Adalyne. When asked what he was talking about, the odd man went on and said,
"That I killed your husband."
Or so Adalyne thought.
What happened next is almost beyond Adalyne's Ability to describe.
shoulder. Part of the scorched, blackened humerus bone were visible. The devil was down, but not dead nor defeated.
Taking her daughter, Adalyne fled.
Seeing her daughter through the window of the door, connected to wires upon wires and tubes upon tubes, standing at the door of death. . . Words could not then, and cannot now, suffice.
Adalyne returned home in a thick, red haze.
There was only one path that would not lead to her own self-destruction.
The devil would die at her hand, or she would die at his.
Magic Name: Wrath of The World
OC Using this magic: Adalyne Corbin
Overall place in type triad: Offensive
Elemental Properties
Strength(Earth), Speed(Water), Might(Lightning)
Description
Over time, Adalyne "lost" her Psychic affinity; or perhaps rather, what was once a Psychic affinity matured into a Lightning affinity as she exited retirement. Regardless, in addition to clearing her rust & re-establishing control over her base elements, Adalyne possesses control over Lightning.
Transforming from "base" into a Cloak is instantaneous; however, any change in state incurs a three turn cool-down before she can do so again. In addition to this if a spell bound to a Cloak is active, and she changes states, all effects of that spell will immediately end.
- Cooldown, abbreviated "CD", before a spell can be used again
- Effect Period, abbreviated "EP", or how long the effect of a spell lasts
- Cast time, abbreviated "CT", or how long a spell must be charged before it can be used
Shortly after Blaise's hospitalization at the hands of Neloth, Adalyne comprehended something further: "Strength" and "Speed", or her understanding of both, combined to bring forth "Might", a 'second grade' Conceptual Element in that it is derived from other Conceptual Element(s) and thus literally "larger" in scope (though this does not make it inherently better.)
Adalyne is the only currently known Might user who has done this.
Techniques
[Boris] (Summon | Strength)
If Boris is defeated in battle, he will instantly return to Adalyne's body and she will lose all access to Strength magic for 24 hours, which is the time it takes for Boris to recover his strength,
[Cloak of Strength] (State Transformation | Strength) {Perfect Grade}
Considering this, [Cloak of Strength] sees the most usage whenever Adalyne needs to hold down a specific area.
[Crushing Mass] (Hex | Strength&Earth) {CD: 12 turns | EP: 8 turns} STR}
- Any entity capable of flight (through any means) inflicted with [Crushing Mass] will immediately lose the ability to do so. Those currently in flight will fall out of the sky.
- The effect of enemy movement-focused abilities are (mildly) reduced.
- At the point Adalyne strikes the ground, an Anchor of congealed Strength magic is formed. All entities inflicted with [Crushing Mass], as well as Adalyne, are bound to a 15 meter diameter sphere around this spike. Because the initial casting range is larger than this, anyone who is caught outside of this range will be immediately (and violently) pulled into it.
This specific effect can be dispelled by destroying the Anchor; [Crushing Mass] itself will remain until it expires or is forcibly cleansed from a target. The anchor cannot be reformed outside of a full re-cast. There is a maximum force that the Anchor can put on any single entity; if this force is exceeded, the Anchor's hold on that entity will break and they will no longer be bound.
[Foundation] (Passive | Earth) {STR}
While [Cloak of Strength] is active Adalyne has an innate, arcane connection to the ground beneath her feet. While she's grounded it's much harder for an opponent to do things such as move her or destabilize her. Generally, if she wants to stay in a position, she's going to stay in that position.
Adalyne also has far more control over surrounding terrain thanks to this connection, be it dirt, rock, cement, or brick. Earthen constructs will generally be more durable. - [Hold the Line] (Buff | Earth) {CD: None | EP: None} {STR}
Adalyne bangs a fist on her chest and roars. Her magic resonates with allies within 20 meters, extending to them a lesser version of its stabilization. If any affected allies have Earth, or an Earth-based element, they will receive [Foundation]'s full effects.
This effect will last as long as Adalyne maintains [Cloak of Strength].
[Resonant Redirection] (Def. | STR}) {CT: 1 tr | CD: 8 tr | EP: 4 tr} {ZEN}
Resonant Redirection must be charged and prepared a turn before use, and can be held for 4 turns before it expires. Adalyne focuses magic into her poleaxe, causing it to shine red for a few seconds. With correct timing, Adalyne blocks an attack and releases the charge.
The kinetic energy of the attack will be perfectly redirected. In the case of a projectile, this will cause it to be sent back to its source with the exact same speed. The type of the attack being redirected is very important: Some, for example beam attacks, cannot be redirected at all.
If it is imbued with extraplanar magic weak to her Earth element, the redirected attack will never miss and entirely ignore her opponents elemental resistances. If it is instead resistant, redirection will fail entirely.
[Ilya] (Summon | Speed)
[Speed Cloak] (State Transformation | Speed) 3rd Grade
In testing, on flat ground in a straight line, Adalyne has a 0-to-96 KPH time of eight seconds; her sprint PB rests at 10 km in three-and-a-half minutes, with her highest speed at 165 KPH.
While not able to maintain such high speeds at all times, testing on standardized agility courses shows high levels of maneuverability.
[Blade of Volos] (Attack | Water) {CD: 2 tr} {SPD}
[](Defense | Speed) {SPD}
Gear
These wargames are exactly what they sound like: Standardized combat designed to settle disputes between several notoriously squabbly factions and regions, developed to make sure they weren't annihilated by a (then) recently formed United Mainland Federation. ↩︎
This is in reference to a group which existed prior to the ATDF's inception, whose purpose was to track down and detain dangerous magi within and around Acuria — But, primarily, those who have crossed borders. ↩︎
Variable Arcane Kinetic Training, Overweight Verticality, and Iterative Addon ↩︎